Animaster

Workshop-on-Substance-Painter
2020-03-07 11:00 - 16:00 UTC | #52, Rama Towers, Bellary Rd, next to Baptist Hospital, Hebbal, Bengaluru,, #52, Rama Towers, Bellary Rd, next to Baptist Hospital, Hebbal, Bengaluru,, Bangalore, Karnataka, 560002, India
On the 7th of March 2020, Animaster College of Animation and Design organized a workshop on Substance Painter on the college premises.

About The Workshop tools:

Substance Painter is the reference texturing software tool for 3D professionals and enthusiasts. From AAA Game Developers to Indies, from Feature Animation to Visual Effects studios, the industry uses Substance Painter to bring their creations and it has its unparalleled speed, flexibility, and visual quality output. This software tool is mostly used for hard surface objects Look development.

Objective:

The main objective of the workshop was to teach the students

Preparing the model
Importing resources
Modifying channels
Using layer blend modes
Using brushes, stencils, and clone tools to paint
Working with layer effects
Rendering with Iray
Exporting textures
Baking maps
Applying materials
Creating new materials

In the first half of the workshop, the students were introduced to the software and also guided the students on how to import the 3D file from Maya or any other 3D platform to other software and how to format the file to export from one platform to another platform. They were also taught how to use the layers, materials & tools to get the look and development to hard surfaces.
In the second half of the workshop, the students learned the importance of unwrapping the model for Substance painter, advantage and disadvantage of unwrapping the model. They have also guided with a similar difference between Photoshop & Substance painter while working with layers and Brushes.
Then the students have also experienced workflow from Maya to the substance with a simple example.
Thus another wonderful workshop came to an end. We thank Mr. Y D Pavan Kumar, Animaster Faculty for conducting such a wonderful learning experience for the BCU SEM 4, BU SEM 6 & PSDIA SEM 6 students.

Industrial Visit and Educational Tour
2020-02-28 11:00 - 16:00
Inter Design Industrial Visit and Educational Tour

On 29th February 2020, Top Animation Design Degree College organized an industrial visit and educational tour to :

1) Kokkarebellur, Mandya- Bird Sanctuary.
2) Channapatna- Wooden Toy Factory.
3) Jana Pada Loka, Ramanagara- Folk culture world of Karnataka.

Objective:

The main objective of an industrial visit is to provide us an insight regarding the internal working of companies. We understand that theoretical knowledge is not enough for a successful professional career. With an aim to go beyond academics, industrial visit provides students a practical perspective of the workplace. Also, educational tours for students provide them with an opportunity to collaborate with teachers and integrate new perspectives with informal environments to enhance learning initiatives. Among the many educational tour benefits, skill development is the most important.

Kokkarebellur, Mandya

Kokkarebellur is a village in Maddur taluk of Mandya district of Karnataka, India. The uniqueness in Kokkarebellur is the long-established bonding between the spot-billed pelicans and the villagers who have adopted this bird as their heritage since they consider the birds as harbingers of good luck and prosperity to the village. This village is famous for having large colonies of painted storks and spot-billed pelicans nesting in the trees of the village.
The birds arrive after every monsoon to make their nest and lay eggs from October to November. As summer approaches by May, they again re-migrate.
The Government is in charge of taking care and also protecting the migratory birds.
When we asked a local about the birds, he says “I have seen these birds since my childhood, once out of curiosity I asked my father as to when these birds were coming. My father laughed and told me he has also seen them coming here from his childhood.”
The Government also compensates the villagers with some amount of money for each tree that is used by the birds for nesting. There is also a rescue center for birds. People meditate for the birds which got hurt and it also has some arrangements made for the birds to hatch their eyes.
The students of Animaster spoke to the villagers to understand the concept of migration which is opted by the birds. They have understood that there is a bond between the birds and the humans and of all the simplicity of the life of every villager in that village who has dedicated their lives to protect the migratory birds.

2. ChannaPatna

Channapatana is a city and taluk headquarter in Ramanagara District, Karnataka, India. It is famous for a particular form of wooden toys that are manufactured in the town of Channapatna. This traditional craft is protected as a geographical indication (GI) under the World Trade Organization, administered by the Government of Karnataka.
As a result of the popularity of these toys, Channapatna is known as Gombegala Ooru (toy-town) of Karnataka.
The students interact with workers to know the process of making wooden toys.
The manufacturing stages include procuring the wood, seasoning and cutting the wood into the desired shapes. After the wood is given its desired shape, carving it into a toy is the very next step. Then applying the colors and finally polishing the finished product.
On interacting with the workers we came to know the difficulties they face in managing the materials and how tough it is for them to get orders. They also spoke about the marketing of the toys which is going down due to the competitive world.
We also had a conversation with Mr. Kouser Pasha, the Owner of Toy factory. He tells us about the tough time these handmade toys market is facing due to the availability of Chinese toys in the market. He has also created a light wooden device for throat and tongue cancer patients, who have lost their voice.
The students understood the concept of toy making in small scale industries and the process of making these beautiful toys with minimal design and limited colors.

Janapada Loka

Janapada Loka or “Folk world” or “Folk-culture World” is a folk museum that has an exclusive display of the village folk arts of Karnataka. The Janapada Loka campus consists of a decorated gate, road with display of mannequins of folk artists, symbols of traditional tribal worship, Lokamatha Mandira, Loka Mahal, Chitra Kuteera, Janapada Library, Shilamala, Ayagaramala, puppet theater and Loka Sarovara and also folk arts museum, which displays large number of artifacts of the folk culture, along with different types of musical instruments, tools used in agriculture and farming.
The students enjoyed the tour, they learned about the folk art of Karnataka and saw traditional houses, ancient stone sculptures. The display of mannequins of folk artists gave them an insight into how hard the artists have worked to reach such skills. They understood the rural life of the people.

Over all this industrial visit and educational tour was a great learning experience for the students of Animaster as well as the faculties who were in charge.
We thank all the students for their active participation and also Mr. Pratyush, Mr. Jagadhish and Mr. Bikramjit for organising such a great on field experience.

Organ Donation Awareness Program
2020-02-28 11:00 - 16:00
Organ Donation Awareness Program

On the 28th of February 2020, Animaster College YRC Unit organized the Organ Donation Awareness Program to bring awareness to the community. The event was organized at the College Auditorium.
The program started with a welcome speech by Mr. Bikramjith, Faculty of Animaster College of Animation & Design.
He welcomed the Guests of honor and the program began.

The guest of honor of the event was:

Mr. Vejay Mehta, an Entrepreneur, Funds Raiser, Organ Donation Awareness Team Head, Ranka Jain Foundation.
Mr. Niraj, Chartered accountant, Organ Donation Awareness Team Head.

Ms. Veena Pratap, Managing Trustee, Pixel Shastra trust, Bengaluru has also graced the event with her presence.
The program continued with a speech by our dear principal Dr. Srinarahari M. H. He spoke a few words for the guest and also for the cause that we all have gathered here.

Outcome:
The students have understood the use of different angles and perspectives to stand out from their photography. They are also able to shoot the subject in their natural context for more powerful images.
This workshop has also made them able to study the subjects that will lead to more photo ideas. Now they are also able to separate the subject from the background as nature photos usually feature a subject such as a plant, animal or flower. This means that one needs to separate that subject from the background of the frame. One has to judge the placement of the elements in the frame and make a few adjustments. Understanding the distance between the foreground and background is important. This will help separate them in the shot.
The goal of the workshop was successfully achieved and the photographs by the students reveal this.
We thank all the students for their participation and Mr. Dayanand for arranging such a learning experience for them.

The stage was given to Mr. Vejay Mehta. He started the presentation by explaining what the aim of organ donation is, its types, and advantages and also he spoke about cases related to brain death. He says, “Organ donation is an opportunity to help others.”
He also told us how we can promote the awareness of organ donation etc. He gave a brief explanation about organ transplantation, legal & traditional issues, etc. He also stated that a single organ donor can save up to eight lives. By also donating tissues and eyes, the same donor can improve up to 50 lives.

Then the stage was given to Mr. Niraj. He also explained about Organ Donation and shared his life experience. He addressed the students not to get addicted to any drugs, drinks, or smoke.
He encouraged the students to adopt good habits and also focus on their health by doing a little bit of exercise or yoga every day for physical and mental peace.
He gave examples of situations while explaining the students to work towards social service. He also spoke of a survey in India which states that, every year 4 lakh people die waiting for a transplant while the others wait for a match. Approx. 2 lakh people wait for kidney transplant, but only 10,000 get one.

Every Organ Donation Awareness event is a powerful way for the community to do its part for a cause. The only help we can do is by promoting organ donation. It is a way for the community to honor survivors, raise awareness and help the present generation to understand what the following contributions they can make.

The students were amazed and also surprised by the need for the organs in India. There were many students who were unknown with the fact like skin can also be donated, and cornea is a tissue. They have also cleared some myths like entire eyeball will be removed during eye donation and organ donation is against religion.
This awareness program aims to motivate normal human beings to pledge to donate organs after death, and to spread awareness about the importance of organ donation. The organ donor can play a big role in saving others’ lives.

Later after the presentation, the Ranka Jain Foundation team distributed brochures to all the students which listed organ donation awareness.
Ms. Veena Pratap, Managing Trustee, Pixel Shastra Trust, Bengaluru honored the Guest with green plants and also addressed the students.

The event came to an end with a vote of thanks by YRC Programme Officer Mr. Dhanaraja. S. and with watering of the green plants.
We thank all the students who attended the event and special thanks to Mr. Dhanaraja. S for organizing such an informative events.
Conclusion: Make a difference. Sign up to become an organ donor. It is an easy way to make a lasting and worthwhile impact on the world after one is gone. Becoming a donor is a hugely positive choice and allows your legacy to live on through another.

Join the cause.
Be an organ donor.
“Wake up and donate”

A Day of Learning & Designing a Character
2020-02-22 10:00 - 2020-02-23 17:00
A Day of Learning & Designing a Character

On 22nd of Feb 2020, Animaster Graphic design degree college in Bangalore conducted a workshop on Concept Art Character Design as part of a student’s skills development.

Workshop content:

Introduction to Character concept design
Understanding the fundamentals
Composition for drawing
Using Silhouette
How to use References
Photo Bashing
Pushing Design further
Q&A

What to learn/ Outcome:

Ability to learn the approaches of concept design
Understand the universe of characters
Consistent workflow for a better outcome
Practical information to apply daily
Insight of art fundamentals: shapes, value, light, and shadow
Better composition for art

Objective:

The main objective of the workshop was to help the students provide the ability to learn the approaches of concept design. They need to have a keen understanding of the universe of characters. Having a steady or consistent workflow is very important for a better outcome. The purpose of the workshop also holds for insight into art fundamentals like shapes, value, light, and shadow. Thus, it will help the students know better composition for arts.

The session started with a brief explanation of getting along with design. Students were briefed about the importance of understanding the process and the elements of Concept Designing.

Session 1:

In the first session, students were taken through a stage where they were explained about the steps they need to proceed with designing.

Such as:

Doing research
Understanding anatomy
Exploring the universe of art and design
Becoming a mad scientist and experimenting it
Able to create expression sheets, model sheets and key poses.

They were also introduced briefly on the stage ‘Before Drawing’.

Brainstorm (Think inside the box)
Do Dynamic Research
Understand basic shapes
Design loosely (concept art)
Establish the mass, mood and palette (understanding colors by getting it right)
Understand composition and using perspective (Playing with the viewer’s perspective)
Think about staging
Readable shapes
Aim for balance
Knowing the rules of values
Archetypes: (Protagonist – Male or Female), (Antagonist – Male or Female), Mentor, Sidekicks, Henchmen, etc
Thumbnails
Use References
Using Silhouette
Pushing design Further

Session 2:

The second session mainly contained the practical works, starting with Silhouette rather the sketching; this was to let the students understand the value of silhouette shapes. That continued with rough base painting which was made on top of the shapes using layers in Photoshop. The other techniques used for the workshop were photograph textures (Basic) as photo bashing so that the students will be able to understand the blending modes in order to help them to work faster in any works or assignments given to them. And lastly, taking the artwork for color-correction and compositing it to make it a final and complete work.

Workshop is a great way to learn about a particular subject or methods in order to understand or learn better. Attending workshops can help students achieve success in their academic environment by putting these skills into practice. Animaster being one of the finest animation degree colleges in Bangalore try to provide the students with all sources of educational benefits.
We thank all the students who have actively taken part in the workshop. Our special thanks to Mr. Kezhongol Viswentso for organising such a great learning experience for the students.

Visit The National Gallery of Modern Art
2020-02-21 10:00 - 2022-02-21 15:30
Visit the National Gallery of Modern Art

The students of Animaster Animation degree college in Bangalore visited the National Gallery of Modern Art, Bangalore on the 21st of February 2020. The trip began with a lot of enthusiasm and vigor.

Objective:

The main objective or purpose of the visit was to introduce the students with the contemporary trend of art especially encapsulating the Indian Subcontinent. Since most of the students are registered under graphic and animation their understanding of the portfolio on art is only restricted to that available on the net. They were introduced to abstract paintings for the very first time on the survey and their vocabulary of art may have to a certain extent broadened over the visit.

The National Gallery showcased a large number of paintings, sculptures, graphic prints and examples of early photography in India which showcased the historical development of modern art in India. The display includes Indian miniatures, colonial artists, Bengal School and post-independence artists which led to the birth of modern and postmodern art of today.

The museum is situated in a serene ambiance dotted with magnificent trees, fountains and a mirror pool. A gallery is an inviting place to quietly devour the tranquility of art.

Mr. Pratyush, Faculty of Animaster Animation degree College guided the students through the gallery exhibits. Encouraging and instructing them with the appropriate timeline, medium, and technique of work. He also gave a brief on the cultural description of the artist and introduced the students to the significance of the gallery.

Later half the students were instructed to explain their understanding of the visit and artists’ work. They were also asked to take notes during the visit or sketch if any (since no interior photography was allowed), a detailed description of the mood and tone of colors and emotional aura persistent in any 5 of the works available from the gallery that the student can relate to deeply. As the snapshot of the image of the painting was available on the net.
On the whole, it was an enriching learning experience for the students.

Hongirana – Inter College Annual Fest
2020-02-18 10:00 - 2022-02-18 15:30
Hongirana – Inter College Annual Fest

Lal Bahadur Shastri College (PU), Bangalore organized an Inter-College Annual Fest- Hongirana on the 18th of February, 2020. They had major sub-events under the Intercollege Annual Fest like:

Mr. Pratyush, Faculty of Animaster Animation Degree College was invited to be the guest judge for the face painting competition.
He was welcomed by the Principal of the college Prof. Vanita Gad and other Associates.

Mr. Pratyush was told to come up with a topic that the participants will paint on the face.
On further discussion, he came up with the topic “World Peace” which was not limited to politics and was open to interpretation.

When asked upon why he chose this topic for the participants, he says
“Peace is the bold, brave, and final response to the perception that violence provides any viable solution for the conflicts of our world. Where warfare destroys and tears apart, peace builds, strengthens, and restores.”
The students were very inquisitive towards participation. There were 8 students from different colleges who took part in the face painting competition. They had come up with different ideas like justice, mutual respect, respect for law and goodwill, no corruption, well-functioning government, and so on.

NSS- Prathamika Pathshaala Painting
2020-02-15 10:00 - 2020-02-16 17:00
NSS- Prathamika Pathshaala Painting

On 15th of Feb 2020, Animaster Animation Degree College NSS Unit has organised activity with Campus 2 Community (C2C). It was an initiative by the college to contribute to the cause of community-engaged learning.

Campus 2 community, is an initiative started back in 2015 which aimed at student engagement at the community level.
The main objective or aim of the event was to restore the government school premises which are located in rural areas across Karnataka by replenishing the premises of the school with beautiful artworks and enhance the ambiance with colors and positivity for the students.
Location: Government Lower Primary School, Beeramgala, Karnataka.
The team started from the college campus at around 7.30 A.M. The college management has organized a bus to make the travel easy for the students and faculty. The location was 82km from the college.

As the NSS team reached the location, they were welcomed by Mr. Gowda, Volunteers C2C. He showed the team around the compound that looked very dull and gloomy and also the plan which will be executed with the help of the NSS team was discussed.
The students were provided for breakfast after the introduction.

Later the students were divided into 4 groups. Group 1&2 were in charge of painting the classrooms and group 3&4 were in charge of painting the compound. ·
Mr. Pratyush, Faculty of Animaster, allotted the work to all 4 groups with the reference PDF provided by C2C (campus 2 community).

The day was divided into 3 phases.
In the first phase, the students started by outlining the walls using charcoal and pencils. They made outlines of beautiful artworks in the wall which include different animated characters.

In the second phase, the students started filling colors in the wall which instantly bought life in the artworks. The surroundings looked beautiful with the colors and characters.

At around 2.30 P.M the team had some warm and tasty lunch which was provided by the school management.

In the third phase, the students and the staff worked on adding details into the artworks to make it appear more realistic. Thus a vivid mix of colors made the flavorless walls of a school into life.

Later around 5:00 P.M, C2C volunteer Mr. Varun and Mr. Nagendra visited the camp and went around the campus having a look at the artworks. They appreciated our students for their contribution and also had a request to draw an artwork on the exterior wall of the school campus which reflects their logo and also NSS tree logo.

Our energetic volunteers went back to work and completed the entire assigned task by 6.30 P.M.
The team started back for Bangalore and reached at around 9.30 P.M.
Thus another wonderful activity by NSS Unit comes to an end. We thank all the students who took part in making the activity successful with their amazing artworks.
Special thanks to Mr. Pratyush Gupta & Mr. Y D Pavan Kumar for supporting such a great cause and implementing the same.

Design Development Program
2020-02-08 11:00 - 15:30
Design Development Program

Objectives:
The main objective of the seminar was to enhance quality education and also encourage the knowledge of creative learning.
The seminar started with group formation. 4 people per group were divided which had lead to a group discussion on the proposed plan to develop an efficient syllabus for the design courses.

There was a group and individual presentation of the different ideas which were composed of the individual members and were noted down on paper for further submission.
The team has also organized a debate session after the presentation to understand every individual’s key concern and problem area.

The key points of discussion:

The Challenges of Learning ( The perspective of the Students )
Brief History of Learning
Presentation on Knowledge – Replication, and Concept
Major points of discussion include

What is Learning?
Mental Model – Understanding versus Construction
Feedback is given by Faculty

a) When feedback goes Wrong
b) Judgment
c) Power Play
d) Complication
e) Hidden Feedback
f) Contradictory

Assessment Criteria

Formative Assessment
Summative Assessment

Also a discussion on how to inculcate Knowledge in students –

Hook
How to Create
Material
Recipe/Instruction Iteration

Careers in the Video Game Industry
2020-02-05 11:00 - 16:00
On the 5th of February 2020, Animaster College of Animation and Design hosted a full-day seminar on “Careers in the Video Game Industry”.
Key speaker: Mr. Ajith Ram, Expert in Game Production and Management.

Sessions:

Introduction to the Video Game Industry.
Career in the video game industry.

Objective: The main purpose or objective of the seminar was to shed light on the variant prospects in the gaming industry.
The event started with a speech by our dear principal Dr. Srinarahari M H. He welcomed the guest and handed over the stage to him.

Mr. Ajith Ram started by introducing himself and how after studying in various fields finally he could find out his passion for gaming. He delightfully explained how he has spent 28 years serving the gaming industry.
He proclaimed the vast prospects and the market size of the business to expand more in the coming years. Estimated to be worth $ 150 billion globally and become the largest segment within the entertainment industry; standalone, the gaming industry is growing exponentially. The Indian gaming industry is currently valued at over $300 million or approximately Rs. 2000 Crores.
Sure most of us loved playing games, but have we ever considered making them?
Mr. Ajith speaks about the evolution of graphics, the future of consoles and the latest ESports trend. He also addressed the students on the future of PC gaming, as it is the strongest platform for games.
He also speaks about the cons of the game industry. Surprisingly there are over 500 games released per day which also states that an average of 20 games per hour is going live. He explains why there is a shortage of talent that could not make their way out in the gaming industry. There are people who have studied computer science or mechanical engineering but still couldn’t match the skills required for the field because the quality of education did not really enhance the knowledge which the gaming industry demands. He explains the job possibilities in the field, stating that Bangalore itself has 70 companies hiring people for game development.
Mr. Ajith also elaborates on the students about BVA (British Videogame Academy) and how the course can help them achieve a future in the gaming industry. He speaks about the semester wise classification of the courses. In the 4th semester, the students will get to work with an in-house team that will give them real-time experience in the field.
He ends the seminar with little advice for the students saying to follow their passion and practice is what will make them perfect.
The seminar clearly explains that if one is artistic, creative and innovative, and has a passion for games, a career in the game could be the perfect career choice. Knowledge of the software used in developing or designing games is a prerequisite. In addition to this, knowing the fundamentals or basic programming and being familiar with 3D modeling software, is an added advantage.
These days computer and video game development/designing is a fast-rising entertainment field, that offers a lot both professionally and creatively. Gaming now is one of the most preferred career choices for a vast number of talented young students from diverse backgrounds.
This also indicates that the future of the gaming industry in India is bright and it is the best time to build a career in this industry!

YRC- Traffic Awareness Program
2020-01-31 11:00 - 16:00
Animaster College YRC Unit organized a Traffic awareness program to bring awareness to the community. The event was organized at the college auditorium, from 11.00 hours to 13.00 hours.
Sri. Narashimhaiah, ASI, Hebbal Traffic Police Station, Bangalore., Sri.Dhananjaiah, ASI, Hebbal Traffic Police Station, Bangalore from Traffic department and Sri. Dilip, YRC Coordinator, and Media In-charge, Indian RedCross Society, Karnataka State Branch, Bangalore was the guest of honor for the event. They were also asked to address the students and the faculty members against the topic.

YRC Coordinator and Media In charger Sri. Dilip explained the YRC history and highlighted the YRC activities and showcased the video to students to get the YRC information.
The Video Presentation continued till 12.00 hours in the auditorium to BCU SEM 2 & SEM 4 Students.

Later after the Video Presentation, there was a speech from the principal of Animaster College Dr. Srinarahari M H.
He also welcomed the Managing Trustee, Ms. Veena Prathap and the Chief Guest of honor, Hebbal Traffic Department.

The stage was given to Traffic Department they started the presentation by explaining Traffic rules, Traffic Fines, Do and Does.
The program was made more interesting by Mr. Nandish who presented the traffic rules combined with magic.

Finally they interacts with the students of Animaster College.
Ms. Veena Pratap management Trustee honored the Guest with a Green Plants and also addressed the students.

The Event ended with a Vote of thanks by YRC officer Dhanaraj. S.

Capturing the emotions in image
2020-01-25 11:00 - 16:00
Topic: “Capturing the emotions in IMAGE”
Location: HEBBAL Market surroundings, and near Police Station and in and around Campus.
Objective: To enhance the knowledge of the students regarding the subject Light and Camera.

Subject: LIGHTS and CAMERA
A workshop was conducted on the topic “Capturing the emotions in IMAGE” by the faculties of Animaster College of Animation and Design along with the students of BCU Sem 6 on the 25th of January 2020 (Saturday).
The main objective was to learn and caption real emotions on the street. The faculties guided the student to not direct the subjects. Doing so can prevent them from getting their real emotions on camera, as they will be too focused on holding a pose that may or may not come naturally to them. The students were also told to be mindful of when attempting to capture authentic emotions in the photos as it is to be on the lookout for possible instances wherein they will be able to catch the subjects in their most unguarded form.

The faculties mentored the students by telling them to focus on the details. “The devil is in the details”—or so they say. In photography, this could not be truer. Focusing on the right details can actually help convey emotions in the photos.
An example in the attached images below they have tried to capture the emotion of a cat after they tossed hi, then after it been transferred to an unknown person, and also after it’s been showcased with unknown actions and different elements.

Similarly, they tried to capture the emotions of a frustrated police officer who was tired of explaining an old man w.r.t the address.

They also captured the emotions of electricians who were in a hurry of fixing a pole with damaged transformers. And that followed with Vegetable Vendor, Lady waiting for the bus, satisfied smile, lonely dog, and so on.

The students were really happy with the workshop as they could get a practical scenario about the subject they are studying. They say they want events as such to happen on a regular basis and they would love to participate.
Thus a wonderful workshop comes to an end with lots of learning experience for the students and these lovely pictures are the outcome.

Thus a wonderful workshop comes to an end with lots of learning experience for the students and these lovely pictures are the outcome.

NSS- Cancer Awareness Program
2020-01-25 11:00 - 16:00
Animaster College NSS Unit organized a Cancer awareness program to bring awareness to the community. The event was organized at the college auditorium, from 9.00 am -11 am.
Dr. Vaishnavi P Joshi, Medical Oncologist of Apollo Hospital was the guest of honor for the event. She was also asked to address the students and the faculty members against the topic.
The main objective or intension of the event:
Every Cancer Awareness event is a powerful way for the local community to do its part against a disease that affects so many. It is a way for the community to honor survivors, raise awareness, and help the present generation to understand what the following contributions they can make are.

NSS Officer Y D Pavan Kumar addressed the students with general cancer and showcased the video to students to get the awareness on cancer.
The Video Presentation continued till 9:55 Am in the auditorium to BCU SEM 2 & SEM 4 Students.
Later after the Video Presentation, there was a speech from the principal of Animaster College Dr. Srinarahari M H.
He also welcomed the Managing Trustee, Ms. Veena Prathap, and the Chief Guest of honor, Dr. Vaishnavi P Joshi, Medical Oncologist who is also his daughter. So here we could see a proud father addressing his daughter who is fighting for a great cause.

The stage was given to Dr. Vaishnavi P Joshi and she started the presentation by explaining what cancer cells are and how they are uncontrolled, autonomous, and purposeless. She spoke about cancer myths, risk factors, screening, and the most common cancers.
She interacts with the students of Animaster College by explaining them not to believe when they hear things like cancer is incurable and not worth treatment, cancer is a disease for the elderly, only a single test can detect cancer and so on. She also stated the various awareness activities regarding cancer types, causes, and prevention.
Ms. Veena Pratap management Trustee honored the Guest with a Fruit Bouquet and also addressed the students.
The event ended with a Vote of thanks by NSS officer YD Pavan Kumar
